SIVART
"We are not yet compost."
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SIVART

"We are not yet compost."
"sssSyvart sssSwampwatersss"
Yuan-ti Pureblood Monk / Bard · Way of Mercy
Level 7. Lawful Good (misguided)

The Character

67 years old · Male · 4'11" (coiled) / 6'1" (extended) · Ball python markings · Emerald eyes

AC 18
HP 45
Speed 40
Ki 5
Prof +3
STR
0
-1
DEX
0
+4
CON
0
+1
INT
0
-1
WIS
0
+2
CHA
0
+3
Armor Class
18
Unarmored Defense 10 + DEX 4 + WIS 2 = 16, plus Bracers of Defense +2
Primary Attack
Unarmed Strike +8 to hit
1d6+5
Martial Arts d6 + DEX 4 + Eldritch Claw +1. Two attacks (Extra Attack), bonus Flurry of Blows for 2 more.

Attacks

Unarmed Strike
Melee. +8 to hit, 1d6+5. Two attacks per action (Extra Attack). Bonus action: Flurry of Blows (1 ki, 2 more strikes).
Stunning Strike
On hit, spend 1 ki. Target CON save DC 13 or stunned until end of your next turn. The coil tightens.
Hands of Harm
On unarmed hit, spend 1 ki. Extra 1d6+2 necrotic damage. Enhanced against stunned/poisoned targets. The spore gods taketh.
Vicious Mockery (Cantrip)
60 ft, WIS save DC 14. 2d4 psychic, target has disadvantage on next attack. His editorial voice, weaponized.

Monk Features

Martial Arts (d6)
DEX for monk weapons. Bonus action unarmed strike after Attack action. The snake's rhythm: strike, coil, strike.
Ki (5 points)
Flurry of Blows (1 ki, 2 bonus strikes). Patient Defense (1 ki, bonus Dodge). Step of the Wind (1 ki, bonus Dash/Disengage). Save DC 14.
Unarmored Movement (+10ft)
40ft total speed while unarmored. He moves like water through cypress roots.
Deflect Missiles
Reduce ranged attack damage by 1d10+7. If reduced to 0, catch and throw back (1 ki).
Slow Fall
Reduce falling damage by 25 (5 × Monk level) as a reaction. Coils to absorb impact.
Extra Attack
Two attacks per Attack action. The first strike tests. The second commits.

Way of Mercy

Implements of Mercy
Proficiency with Herbalism Kit, Insight, and Medicine. Plus a merciful mask (his living fungal gorget). The tools of a healer who learned medicine from mushrooms.
Hands of Healing
1 ki, action. Heal 1d6+2 HP. During Flurry of Blows, can replace one strike with a free heal (no extra ki). Condition removal (disease, poison, blind, deaf) unlocks at Monk 6 (Physician's Touch).
Hands of Harm
On unarmed hit, 1 ki. Extra 1d6+2 necrotic. The spore gods giveth, the spore gods taketh.
The Mercy Mask
Woven from dried moss, reeds, mushroom caps, and lichen. Alive. Grows. Hangs at his chest like a gorget, hooks up over his face when healing. Witch doctor meets swamp prophet. It has never been cleaned. Cleaning it would kill it.

Bard Features

Bardic Inspiration (d6)
Bonus action, 30 ft. Ally adds d6 to one attack, check, or save. 3 uses per long rest (proficiency bonus). The banjo hums and someone fights harder.
Jack of All Trades
Add +1 (half proficiency) to any ability check you're not proficient in. He knows a little about everything. Mostly mushrooms.
Song of Rest (d6)
During a short rest, allies who spend Hit Dice regain an extra d6. The banjo heals what the poultices can't.

Yuan-ti Traits

Magic Resistance
Advantage on saving throws against spells and magical effects. The serpent's blood runs with ancient resistance.
Poison Immunity
Immune to poison damage and the poisoned condition. He's drunk things that would kill a horse. Didn't notice.
Darkvision (60ft)
Those emerald eyes see in the dark. Two green points, unblinking.
Serpentine Spellcasting (WIS)
Poison Spray cantrip, Animal Friendship (snakes only, 1/day), Suggestion (1/day). The old blood still speaks.

Signature Spells

Healing Word (1st, Bard)
Bonus action, 60 ft. 1d4+3 HP. Pairs with monk action economy: heal with bonus, punch with action.
Charm Person (1st, Bard)
WIS save DC 14. Through the Fochlucan Bandore: disadvantage on the save. He plays the banjo and you're his. The snake charmer's signature.
Sleep (1st, Bard)
90 ft, 20-ft radius. 5d8 HP of creatures fall unconscious, lowest HP first. No save. The lullaby. Snake sways, eyes glow, you're out.
Heroism (1st, Bard)
Touch, concentration, 1 min. Target gains 3 temp HP at the start of each turn and is immune to frightened. The battle hymn.
Silvery Barbs (1st, Bard)
Reaction when a creature succeeds on a roll. Force it to reroll and take the lower. Then give one ally advantage on their next roll. The music distracts at the worst moment.

Cantrips

Vicious Mockery (Bard)
WIS save DC 14, 60 ft. 2d4 psychic, disadvantage on next attack. Sivart's editorial voice weaponized.
Minor Illusion (Bard)
30 ft. Sound or image. Campfire stories with sound effects. The swamp ambience follows him.
Poison Spray (Yuan-ti, WIS)
10 ft, CON save DC 13. 2d12 poison. The snake's breath. Close range, devastating.

Magic Items (7/7)

Bracers of Defense · Rare (3)
Attunement. +2 AC while wearing no armor or shield. Carved bone bracers wrapped in dried lichen and fungal filigree. AC 17 → 19.
Eldritch Claw Tattoo · Uncommon (2)
Attunement. +1 to unarmed attack and damage rolls. Once per long rest, for 1 minute: unarmed reach extends by 15 feet and each hit deals extra 1d6 force. Twin serpent fang marks coiling up both forearms. Glow green when striking.
Fochlucan Bandore (Swamp Banjo) · Uncommon (2)
Attunement (Bard). Reflavored as swamp gourd banjo. Spellcasting focus. 1/dawn each: Fly, Invisibility, Levitate, Protection from Evil and Good, Entangle, Faerie Fire, Shillelagh, Speak with Animals. Uses your spell save DC. Charm spells cast through it give targets disadvantage on the save.

Attunement: 3/3 slots used.

Spell Slots (Bard 2)

1st 3

Monk is not a spellcaster for multiclass slot calculation. Bard 2 provides 3 first-level slots. Spell save DC 14 (CHA). Ki save DC 14 (WIS).

Disadvantages

The Wrong Kind of Right
His theology is sincere, internally consistent, and deeply wrong. He blames the dead for dying. "The spore gods took them back because they stopped being grateful." This has made people uncomfortable. He doesn't understand why.
Unsolicited Ministry
Offers poultices, sermons, and mushroom-based remedies whether you asked or not. Cannot read the room when it comes to his faith. Will explain decomposition theology at dinner.
Shell-Shock Soup
Psychologically scarred from watching Moss scratch dried funk off his shell and crumble it into soup as seasoning. Can't watch anyone cook without a slight flinch. The PTSD is specific and permanent.
The Songs Stick
CHA 16 and a magic banjo that gives charm targets disadvantage. His songs are genuinely hard to resist. That's not always a good thing. Sometimes people listen when they shouldn't.
Sensory Overload
His tongue reads the air constantly. Strong smells, crowded rooms, alchemical shops: overwhelm. He hisses involuntarily and retreats. The snake's gift is also the snake's curse.

Origin

Sivart crouched on a cypress root over black water, ball python scales catching green light

Sivart was born in the Blackmire. Or found himself there. Or was left there. He does not know which and does not care. A flooded fungal wetland deep in the swamplands south of Secomber, canopy so thick the sun hits the water maybe an hour a day. No clutch. No colony. No parents he ever knew. Just a small yuan-ti hatchling, alone in the root structures of massive cypress trees, sleeping in hollows, eating shelf mushrooms and whatever he could catch with his hands. The swamp raised him. The fungus fed him. And when a starving snake-child prayed to anything that would listen, the only thing that answered was the rot beneath his feet.

He didn't choose the spore gods. They chose him. Or at least, that's how he tells it. He watched a dead tree consumed by bracket fungus over the course of a season and saw divinity at work. He pressed his palm flat against the soil and felt the mycelium threading through it: the nervous system of something vast, something that had been thinking long before anything with legs showed up. If all consciousness is one network experiencing itself through fungus, then what is all this? The walking, the fighting, the building of kingdoms on dirt that will eat them. Why does any of this monkey-brain lizard-mammal business matter? He developed rituals before he had language. Bows to rot. Kneeling before mushroom blooms. A whole theology built from observation and hunger and the desperate need to believe something was listening.

He found a community once. A small colony of yuan-ti monks living on the edge of the Blackmire, where the bog meets drier ground. Not proper yuan-ti society. Outcasts, exiles, quiet folk who had chosen stillness over ambition. They took him in. Taught him to speak. Gave him his first name, something serpentine he doesn't use anymore. An old monk named Vassk showed him the Way of Mercy: how to channel the stillness between breaths into something that could hurt or heal. How to coil, how to strike, how to lay hands on the dying and push death back one more hour. It was not a grand monastery. It was a handful of old snake people on a dry island in a wet world, practicing patience as a form of worship.

But Sivart already had a worldview before the monks found him. The spore theology was in his bones by then. So when the Way of Mercy met the gospel of decomposition, what came out was something neither tradition would recognize. He heals because the cycle demands it: you are not done yet, the network still needs you. He kills because the cycle demands that too: you are done, the network is ready for what you become. The monks tried to correct this. They were gentle about it. But Sivart was already cooked. The mushrooms got there first.

Two of the older monks never trained. Never cooked. Never did much of anything useful, as far as Sivart could tell. They sat on the edge of the temple platform all day with their feet in the water. One of them, Kahss, played an old gourd banjo that hummed with a resonance no instrument made of gourd and sinew should have. The other, Drenn, played a jaw harp made of bone that vibrated in frequencies Sivart could feel in his tongue. They played together for hours. Not performing. Not rehearsing. Just feeding something in the air that Sivart couldn't see but could feel. When Kahss noticed the young snake watching from the water, he held out the banjo. "Sssit down," he said. "The roots are lissstening."

The monks were already old when Sivart was young. No drama took them. No blight, no war, no collapse. They simply aged. One season Vassk didn't wake up. The next year, Drenn's hands stopped working and the jaw harp went quiet. Kahss played alone for a while, then he stopped too. They didn't reproduce. There was no next generation. Just fewer voices in the evening, fewer feet on the platform, fewer lanterns lit. Sivart buried each one according to spore rites: no cairn, no marker, just returned to the soil where the mycelium could find them. The last one took forty years to play out. When it was done, Sivart was alone on an empty platform with a magic banjo, a bone jaw harp, and a mask carved from bog oak that was taller than he was.

The mask. It had been in the temple before the monks arrived, mounted on the wall like something between a door and a warning. Taller than any yuan-ti, carved in a style nobody recognized. A face that was not a face. Hollow eyes, a mouth full of carved roots, the wood darkened by centuries of Blackmire damp. The monks had prayed in front of it without knowing what it was. When Sivart was the last one standing, he took it down and wore it. It fit against his body like armor, hollow side against his chest, the face staring out over his shoulder when he slung it on his back. He wears the banjo in front of it. The mask behind, the music ahead. Whatever the mask is listening for, the songs are the answer.

Decades passed. Sivart stayed. He watched generations come and go in the Blackmire. He knew the tortles before Moss. He knew Moss's predecessor clutches, saw them hatch and age and return to the mud. He was already old when a particular tortle showed up, alone, building cairns for the dead and praying to gods that were not the spore gods but felt adjacent. The tortle offered him soup. Sivart watched him reach back and scratch the crusty, dried funk off the underside of his own shell and crumble it into the pot for seasoning. Sivart ate it. It was one of the worst experiences of his life. But the tortle was kind. And Sivart sat by that campfire for the first time in years and wrote a song about him.

Then things happened in the swamp. Strangers came through. An adventuring party, loud and bright and violent in ways the Blackmire had not seen in a long time. Sivart watched from the waterline, two green eyes above the surface, as Moss got swept up in something larger than the bog. He watched the tortle leave. He did not follow. He wrote it down. The swamp was quieter after that.

What Sivart wants is simple. To be left alone. To watch. To sing praise and worship to the fungus in his little zone. He has seen enough of the world to know it does not need his help. The mycelium connects all things. The cycle returns all things. If people could just see that, if they could just stop with the building and the fighting and the wanting, they would understand what he has always understood. But they don't. They never do. And that is the part that keeps him up at night, half-submerged in black water, playing a banjo for the roots: he can see the entire network, feel every thread, hear the vast slow thought of the thing beneath the ground. And nobody else seems to notice. Nobody else seems to care. He has been preaching to the swamp for sixty years and the only congregation that shows up is fungus and frogs.

He travels now. Not because he wants to. Because the spore gods, or whatever they are, keep sending people through his church. And every time someone walks through the Blackmire, Sivart watches from the water and writes a song about them. Every song is an offering to the cycle: you lived, someone noticed, the song outlasts you both.

Plot Threads

To Moss
Sivart knew tortles before Moss. Knew Moss's predecessor clutches, watched them hatch and age and return to the mud. When this particular tortle showed up alone, building cairns and making soup that should be classified as a war crime, Sivart recognized something. A kindred loner. A fellow worshipper whose gods smelled different but felt the same. He wrote "The Lonely Tortle" about him. Then he watched Moss leave with strangers, and the swamp got quiet.
To the Spore Gods
Sivart's theology is self-invented. No established religion worships decomposition the way he does. But something might be listening. Zuggtmoy, the Demon Queen of Fungi, takes keen interest in sincere, devout fungal worshippers. Sivart has never heard her name. She may have heard his prayers.
To the Empty Platform
The temple platform still stands at the edge of the Blackmire. Empty now. No monks, no lanterns, no evening chanting. Sivart buried each of them according to spore rites over the course of forty years. The mask was there before any of them. Mounted on the wall. Older than the yuan-ti, older than the temple. Whatever it was built for, whoever carved it, the monks prayed in front of it without knowing why. Sivart took it down when he was the last one left.

How to Play Him

Speech Patterns

Long, winding sermons
Sentences circle back on themselves. Gets to the point eventually. Enjoys the journey.
Snake Creole
Accent is bayou Creole filtered through a forked tongue. S's slide into genuine hisses. French-adjacent cadence, swamp rhythm. The T in Sivart is silent: "Sssivar." Like something a snake would say with a Haitian lilt.
"Brother" for everyone
Male, female, construct, horse. Everyone is brother. Doctrinal. Non-negotiable.
"You sssee what I'm sayin'?"
After every theological observation. Nobody ever does see what he's saying.
When nervous
Sub-vocal hissing. Nearly inaudible snake throat sounds. Animals nearby get restless. He doesn't know he's doing it.

Physical Mannerisms

Points with his tongue
Head perfectly still. Forked tongue extends and indicates direction, objects, people. Also his wave. People find this deeply upsetting. He doesn't understand why.
Offers unsolicited poultices
Holds out wet moss and spore paste. "Trust the process, brother." Doesn't force. Just holds it out with absolute certainty.
One-snake swamp band
Forked tongue works the jaw harp. Hands fingerpick the banjo. Palm heel taps rhythm on the banjo body for percussion. Voice carries the melody on top of all of it. Four instruments, one performer. The snake physiology isn't a limitation. It's why he never needed a band.
Hisses while cooking
Musical, scratchy, bluegrass scat through a snake's throat. Part hiss, part rhythm. Still a musician even when stirring a pot.
Sleeps coiled around his banjo
No bedroll. Finds a damp spot. The banjo is cradled in the center. It's all he's got.
Gives reverence to all fungus
Shelf mushrooms on a log? Bow. Mold on a wall? Silence. Mycelium in turned soil? Kneels. This is his church. It's everywhere.
After the party survives something awful:
"The cycle continues. We are not yet compost."
Asked about his past:
"I grew up eatin' what grew. What grew was fungus. Fungus grew me back."
Introducing himself:
"Name's sssSivar. sssSivar sssSwampwaterss. 'Umble servant of de sacred rot."
Where the canopy swallows the sun
The Blackmire
South of Secomber. The flooded fungal wetland where the spore gods speak through rot.
"We are not yet compost."
Yuan-ti Pureblood Monk (Way of Mercy) / Bard
Servant of the Spore Gods. Student of the Sacred Rot.
Every song is an offering to the cycle.
Sivart's gourd banjo, bone bracers, and living mercy mask arranged on moss-covered stone

References

Yuan-ti Pureblood
Volo's Guide to Monsters / Monsters of the Multiverse
Way of Mercy
Tasha's Cauldron of Everything
Bard (Core)
Player's Handbook 2024
Eldritch Claw Tattoo
Tasha's Cauldron of Everything
Instrument of the Bards
Dungeon Master's Guide