Monk
TARN
"Still water held in stone"
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The Boy Made of Stone by Cinder
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TARN

"Still water held in stone"
Earth Genasi Monk · Way of the Astral Self
Level 7. Neutral Good
Character Sheet

The Character

Age 29
AC 20
HP 52
Speed 45 ft.
Ki 7
Prof +3
STR
0
-1
DEX
0
+3
CON
0
+2
INT
0
-1
WIS
0
+4
CHA
0
+0
Armor Class
20
10 base + 3 DEX + 4 WIS + 2 Bracers + 1 Cloak
Primary Attack
+7 to hit, 10ft reach
1d6+4 force
Astral Arms (WIS). 2 attacks per turn.

Skills & Proficiencies

Proficient Skills
Insight +7
Acrobatics +6
Stealth +6 (Urchin)
Sleight of Hand +6 (Urchin)
Saving Throws
Strength +2 (proficient)
Dexterity +6 (proficient)
All saves +1 (Cloak of Protection)
Other Proficiencies
Armor: None (Unarmored Defense)
Weapons: Simple weapons, shortswords
Tools: Disguise kit, thieves' tools
Languages: Common, Primordial

Attacks & Actions

Unarmed Strike
+6 to hit. 1d6+3 bludgeoning (DEX, no Arms)
Astral Arms
+7 to hit, 10ft reach. 1d6+4 force
Flurry of Blows
+7 to hit, 1 ki. 2x 1d6+4
Stunning Strike
1 ki on hit. DC 15 CON or stunned

Ki Features

Arms of the Astral Self
1 ki, BA. Stone arms, 10ft reach, WIS attacks, force damage. 10 min.
Visage of the Astral Self
1 ki (same BA as Arms). Astral Sight 120ft (incl. magical darkness), Adv Insight/Intimidation, Word of the Spirit.
Patient Defense
1 ki, BA. Dodge action.
Step of the Wind
1 ki, BA. Disengage or Dash, double jump.

Features & Traits

Unarmored Defense
AC = 10 + DEX + WIS + Bracers + Cloak = 20
Extra Attack
Two attacks per Attack action
Evasion
DEX saves: 0 dmg on success, half on fail
Deflect Missiles
Reduce ranged attack by 1d10+10
Earth Walk
Ignore difficult terrain from earth or stone
Stillness of Mind
Action to end charmed or frightened
Slow Fall
Reaction. Reduce falling damage by 35 (5 x monk level)
Ki-Empowered Strikes
Unarmed strikes count as magical for resistance/immunity
Darkvision
See in dim light within 60 ft as bright; darkness as dim (Earth Genasi)
Blade Ward
Cantrip, BA. Resistance to B/P/S damage until next turn. 3/long rest (Earth Genasi)
Pass Without Trace
Concentration, 1 hr. +10 Stealth for party. 1/long rest (Earth Genasi, no material)

Magic Items 7/7

Bracers of Defense (Rare, 3pts)
Stone bracers carved with monastery glyphs. +2 AC. Attunement.
Cloak of Protection (Uncommon, 2pts)
Worn monastery travel cloak. +1 AC, +1 all saves. Attunement.
Potion of Healing x2 (Common, 2pts)
2d4+2 HP each. Ceramic vials stoppered with wax.

Disadvantages

Mechanical

STR 8, INT 8
Genuinely weak and not clever. Solves problems with stillness, instinct, and flow. Not strength or intellect.
52 HP in Melee
d8 hit die monk in the front line. AC 20 keeps him alive, but one crit and he feels it.
Ki-Dependent
Burns through 7 ki fast. No ki = no astral arms, no stunning strike, no flurry. Just a guy with stone skin and palm strikes.

Backstory-Driven

Doesn't Trust Institutions
Guards, nobles, churches, guilds. Polite but won't follow orders from authority he hasn't personally vetted. Could cause party friction with quest-givers.
Refuses to Be Handed Things
Social friction. NPCs offering a reward, a drink, a document? Stone palm up. "Set it down."
Starvation Fear
Will hoard rations. Will not leave food behind. Could be baited or manipulated with the threat of scarcity.
The Chaos Underneath
Wild magic is in his blood. His calm is discipline, not nature. Under extreme duress, the ground trembles involuntarily. The monks taught him to channel it, not cure it.
Undead Trigger
The rift energy in him reacts to undead. He loses his measured calm. Could fly into a chaotic rage, break stealth, ignore tactics. (DM may call for WIS save DC 12 to maintain composure when undead first appear.)

Origin

Tarn manifesting his astral self
Listen to narration by the monks

Tarn was born in fire and silence. A catastrophic wild magic surge, emanating from the mountain near Thundertree, leveled the settlement and tore a rift between the Material Plane and the Shadowfell. The destruction sorcerer who cast it lost everything: his home, his confidence, and an animated rock companion he had named Rocky and Rocky's little rock family. The sorcerer never knew he had also fathered a child, long ago, in a desperate moment after being cast out of his tribe.

The raw elemental earth energy reshaped the unborn child in the womb. His mother did not survive the birth. He was born not as his father's race, nor his mother's, but as something the surge had forged: Earth Genasi. Stone-skinned. Grounded. Elemental.

Stumbling his way to Duskmire's Edge alone, a Shadowfell-adjacent slum that had grown around the wound like scar tissue, he grew up nameless among the Rift Rats, orphaned children who lived in the shadow of the rift. The Rats held a grim superstition: to name someone was to mark them for the Raven Queen. So none were named, and none were mourned.

There, he crossed paths with another nameless youngling: a Tiefling who spoke to shadows and made ravens circle nervously overhead. They ran together for a time. Neither named the other, both shaped by extradimensional forces far larger than themselves, both drawn together by a dark resonance neither could explain.

Then the Tiefling suddenly vanished, presumably called away by one of his whispers that the stone-skinned genasi could never hear, nor would he follow. He was alone and wandering again.

He found his way through the foothills to a small monastic order in the Sword Mountains. They called themselves Disciples of Grumbar, followers of the elemental lord of earth, and they kept a hermitage carved into the high cliffs east of Thundertree: the Hermitage of Still Earth. They saw the tremors in the ground when the boy was afraid. They saw his stillness when he finally surrendered to exhaustion. They believed him to be a child of Grumbar himself, sent from the deep earth. They named him Tarn ("still water held in stone") and taught him to channel what was inside him rather than suppress it.

He carries an innate awareness of his magical lineage. No father, no face to attach to the force that brought him into this world, but a feeling in his blood and in his skin, a knowledge that the chaos within him was bestowed by a powerful being. He is not searching. He has found peace. But the knowledge sits in the back of his mind, in the depths of his soul, waiting.

When Tarn manifests his astral self, it appears as arms and visage of cracked, ancient stone, split by fracture lines that glow with warm amber light from within, like magma visible through cooled volcanic rock. The destructive earth magic of his unknown father, harnessed by decades of practice in monastic discipline.

Hidden Connections

To Galyn Earthenheart Redrock
Biological son. Born from the same wild magic surge that killed Rocky and Rocky's little rock family. His Earth Genasi nature is his father's chaos made flesh. His astral self echoes the volcanic and earthen themes of Galyn's destructive past. Neither has met, nor do they have awareness of each other, save for the sense Tarn carries in his lava blood of his father's power.
To Nameless (The Reaper)
Rift Rat brothers for a brief childhood window. Both nameless. Both scarred by the Shadowfell rift that Galyn's surge tore open. Drawn together by dark resonance. Separated when the Raven Queen called the young Tiefling away.
To the Raven Queen
She noticed him alongside her nameless demon child of interest. Took note of his power and reveled at its rift source. Foresaw a different fate for the young genasi. Opted not to claim him, yet.

Play Guide

Speech Patterns

Drops pronouns
"Saw it coming." Not "I saw it coming."
Short observations
"Are you worried?" He glances at the sky. "Wind changed."
Concrete metaphors only
Stone, dirt, weather, erosion. Never abstract spirituality.
No absolutes
Offers possibilities. "Could be." "Might work."
"Mm-hm"
Heard and understood. A full and final response.

Physical Mannerisms

Touches walls, doors, trees
Reading the stone. Checking exits. Old habit.
Drags feet silently
Keeps contact with the ground. Feels vibrations.
Sits cross-legged, palms flat
Four points of contact. As if his astral self is also grounded beneath him.
Stacks small objects
Coins, pebbles, bones. Neat towers. Meditative fidgeting.
Eats slowly, finishes all
Licks the plate. No food left. Period. Ever. Period.
Checks rooms first
Exits, headcount, wall seat. Two seconds.
Breath before decisions
Always through the nose. Draws ki into his center.
After the party survives something awful:
"Still here."
When someone calls him wise:
"I hit things with my stone hands."
When someone asks what he fears:
"Starvation. True starvation."

The Urchin Under the Monk

Reads people instantly
Survival, not curiosity. Rolls Insight entering new spaces: "Reading the room."
Doesn't trust institutions
Polite to guards and nobles. Watches their hands.
Shares without announcement
Sees a hungry kid? Coin appears. Does not accept alms, but will accept food.
Hoards useful junk
String, bent nails, chalk. Self-made thieves' tools, maintained.
Sleeps light
Volunteers for watch. Prefers long shifts. Prefers less sleep.
Kind but not naive
Compassion with awareness. Helps people. Checks the alley first. Runs towards the cries.

Situational Reactions

Offered anything
Does not like to be handed things. Politely declines with an open stone palm raised.
Asked about his past
"Grew up in a rift slum. Found somewhere better." If pressed about family: micro-pause. "Never had any."
Seeing undead
Something primal stirs. The rift energy in his blood recognizes what should not walk. Hits first, harder than usual.
In a tavern
Relaxed. Wall seat, facing the room. Bread and stew. Listens closely if a bard is playing.

Introductions

Standard
"Tarn." A nod. That is the introduction. If there is a follow-up question, he waits to see if it is worth answering.
To someone in need
Skips the name. "You hurt?" Already assessing. The introduction is the action, not the words.
To authority
"Tarn. Hermitage of Still Earth." Polite, minimal. Watches their hands while he speaks.
Sword Mountains, East of Thundertree
The Hermitage of Still Earth
Disciples of Grumbar · Order devoted to elemental earth, endurance, and the discipline of stone
"Still here."
Born from chaos. Raised in shadow. Named by monks.
He carries very little and needs even less.
When he hits, the ground shakes with remembrance.
Tarn at dawn with magic items

References

Player's Handbook
p.76-79: Monk class
Monsters of the Multiverse
p.16-17: Earth Genasi
Tasha's Cauldron of Everything
p.50: Way of the Astral Self
Player's Handbook
p.142: Urchin background
Mordenkainen's Tome of Foes
p.58-60: Raven Queen