Mechanics Audit
Build Origin
Forge submission by Elliot. Built with Claude, March 2026. Audited by Tadao against PHB 2024, TCoE, Strixhaven, DMG, CR: Call of the Netherdeep, XGtE, BoMT. Spellbook finalized April 2026 per Elliot.
Issues Found & Fixed (10)
FIXED Point buy 29/27 (2 over budget). DEX 13 reduced to 11 per Elliot. Budget now 27/27.
FIXED STR 6 impossible (point buy minimum is 8, Owlin has no STR penalty). Fixed to STR 8 (-1).
FIXED INT 19 not 20. Base 15 + 2 background = 17, +2 ASI = 19. Elliot accepted 19. Cascade: DC 15, attack +7, all INT skills -1.
FIXED HP 42 should be 44. Level 1: 6+2=8. Levels 2-7: 6x(4+2)=36. Total: 44.
FIXED AC contradictory. Corrected to 14 (Mage Armor 13 + DEX 1), 11 without.
FIXED Spell Scroll: Haste exceeds budget (3rd-level scroll = Uncommon = 2 pts, not 1). Replaced with Medal of the Maze (Common, 1 pt). Budget: 4+2+1 = 7/7.
FIXED "Memory of a Thousand Spells" is not a real feature. Correct name: Memorize Spell (2024 PHB Wizard 5).
FIXED Prepared spells 12 should be 11. 2024 class table: fixed at 11 for level 7, not INT-dependent.
FIXED Damage swap examples wrong. Awakened Spellbook swap requires matching the SLOT LEVEL expended, not the base spell level.
OK Counterspell uses 2014 rules. House rules: player preference between 2014/2024. 2014 auto-counter at 3rd and below is better for player. Kept.
Spellbook (18 spells, finalized April 2026)
✓ Spellbook total: 18 (6 at level 1 + 2 per level for levels 2-7 = 6+12). Correct.
✓ Prepared (11): Mage Armor, Magic Missile, Detect Magic, Identify, Misty Step, Scorching Ray, Hold Person, Shatter, Counterspell, Fireball, Hypnotic Pattern + Spirit of Death (4th). Elliot swapped Sickening Radiance out of prepared, Spirit of Death in.
✓ Unprepared (7): Chromatic Orb (1st, PHB), Earth Tremor (1st, XGtE), Ice Knife (1st, PHB), Shield (1st, PHB), Unseen Servant (1st, PHB), Spirit Shroud (3rd, TCoE), Sickening Radiance (4th, XGtE). All are Wizard spells of castable level. Verified.
✓ Elliot's final selections: added Chromatic Orb, Earth Tremor, Ice Knife, Shield, Spirit Shroud, Unseen Servant, Spirit of Death. Dropped Protection from Good/Evil. Kept Identify prepared (reversed initial Shield swap).
✓ Damage swap chart: 1st-level covers 9 types (force, acid, cold, fire, lightning, poison, thunder, bludgeoning, piercing). 2nd: fire, thunder. 3rd: fire, necrotic, radiant, cold. 4th: necrotic, radiant. All verified against spellbook contents.
✓ Spirit of Death (BoMT, 4th-level Necromancy): 400gp material component (not consumed), concentration up to 1 hour, Reaper Spirit AC 15 / HP 40 / 2 attacks with advantage / 1d8+7 necrotic. Wizard spell. Verified.
✓ Chromatic Orb (PHB, 1st-level Evocation): 50gp diamond (not consumed), 3d8 damage, choice of 6 types. Verified.
✓ Ice Knife (PHB 2024, 1st-level Conjuration): 1d10 piercing + 2d6 cold AoE (even on miss). Verified.
✓ Earth Tremor (XGtE, 1st-level Evocation): 1d6 bludgeoning, DEX save, prone, 10 ft. Verified.
Confirmed Correct
✓ Spell slot table: 4/3/3/1 (correct for Wizard 7). Web-verified.
✓ Cantrips: 4 (Fire Bolt, Mage Hand, Prestidigitation, Minor Illusion). Correct count for level 7 (3 at 1, +1 at 4).
✓ Prepared spells: 11. 2024 PHB fixed table, not INT + level. Web-verified.
✓ Proficiency bonus: +3 (correct for level 7).
✓ Fire Bolt: 2d10 at level 7 (scales at 5th character level). Web-verified.
✓ Spell attack: +7 (proficiency +3 + INT +4). Spell save DC: 15 (8 + 3 + 4). Verified.
✓ Passive Perception: 14 (10 + WIS +1 + proficiency +3). Verified.
✓ Arcane Recovery: recover slots with combined level up to 4 (ceil(7/2)). Web-verified.
✓ Scholar (Wizard 2, 2024): Expertise in Arcana. Total +10 (proficiency 3 x 2 + INT 4). Verified.
✓ Memorize Spell (Wizard 5, 2024): swap one prepared spell on short rest. Web-verified.
✓ Manifest Mind: 3 casts/day through it (proficiency bonus at level 7). Web-verified.
✓ Robe of Stars: Very Rare (4 pts), +1 saves, 6 stars, 5th-level Magic Missile, 1d6 recharge at dusk. Verified.
✓ Pearl of Power: Uncommon (2 pts), recover 1 slot 3rd or lower, 1/dawn. Verified.
✓ Owlin traits: 120ft darkvision, 30ft flight (light armor only), Stealth proficiency. Verified.
✓ Order of Scribes features: Wizardly Quill (2), Awakened Spellbook (2), Manifest Mind (6). Correct levels.
✓ Saving throw proficiencies: INT, WIS. Correct for Wizard.
✓ Concentration spells (prepared): Detect Magic, Hold Person, Hypnotic Pattern, Spirit of Death. All marked correctly.
Origin
Vex Ashquill grew up in the back rooms of the Callowhaven Scriptorium, a place that was part copy house, part notary office, part lending library. Their mother, Seraphel, was the head copyist: a precise, methodical barn owl who believed that copying something correctly was itself a form of respect for the truth. Vex learned to read before they learned to fly properly, and spent their first decade making slightly wobbly copies of trade agreements and property deeds. They were, from the beginning, intensely interested in the why of things. Not just what a contract said, but why it was structured that way. Not just what a spell scroll contained, but what the underlying formula meant.
At sixteen, Vex was assigned to copy contracts for a client named Aldric Mourne. The documents were property agreements on their face. But Vex, who had copied thousands of property agreements, noticed these weren't. Buried in the legal language was a structured system for moving people across jurisdictional lines under fraudulent documentation. Vex didn't copy the contracts. They copied most of them, then substituted the critical clauses with near-identical language that subtly invalidated the mechanism.
Three days later, two men came asking for the copyist by name. Seraphel had seen them coming. She sent Vex away. Vex came back to find the Scriptorium ransacked, their mother gone, and a note in Seraphel's handwriting: "Don't look for me. Finish your education. I'll find you when it's safe." The note smelled of smoke. On a nail by the door hung the small brass key their mother always wore around her neck. They do not know what it opens.
Vex spent the next two years moving between cities, taking copyist work wherever they could find it. Apprenticing with a cartographer in Thornmere. Cataloguing a minor noble's library outside Ashford. Eventually spending eight months in the Collegium Arcana's research wing, where a sympathetic researcher named Maester Dolvin recognized what Vex was doing with their spellbook and began teaching them proper wizardry. Dolvin is still at the Collegium. He sends magically delivered letters that smell of pipe smoke and always include a reading list.
Vex is adventuring now for three reasons, though they would express them in reverse order of importance: the work pays reasonably well, ruins contain documents nobody has read in centuries, and they are quietly following the trail of Aldric Mourne's network to find out what happened to their mother. This third reason is the one they don't mention unless pressed. Even then, they phrase it as "an ongoing research project with personal relevance."